• Extended CG Portfolio

    CG work not included in my Demo Reel

    Diablo IV Extended Reel

    More work from my time at Blizzard Entertainment

    Procedural Animation in Houdini

    Using the dot-product method in Houdini, I created a procedural animation of a running mechanical horse.

    Fantastical Lighting

    Personal project just for fun with Maya volumetrics

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    Renderman RIS Flame Plugin

    Here is a render using two custom plugins I programmed for the Renderman RIS renderer in order to shade vdb imported flames from Houdini. The first plugin was to interpret volume and imported vdb attributes to achieve a flame effect. The second plugin is a spline that uses distance to determine color information for the flame plugin. This spline is determined by temperature attributes from the VDB. 
     
    For a full breakdown, click the image.
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    Procedural Python Scenes

    Using python, I have rendered a series of scenes that were created with the algorithms for Sierpinksi's Gasket and Menger Sponge. 
     
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    Custom Slim and RIS Shading Plugins

    A demonstration of how a relatively simple plugin created for either Renderman's Slim or RIS system can be used to create a more complex and varied result using node networks. 
     
    Click the image for the entire breakdown.
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    Procedural Renderman Teapot

    This image was created through custom writing Renderman RIB files to model, shade, and render the teapot. 
     
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    Hello, I'm Emily Overfelt

    My name is Emily Overfelt. I am a Realtime VFX artist for AAA games, with experience in Shading and Lighting for film production pipelines. Feel free to contact me you have any questions about my work. Thanks!