- Extended CG Portfolio
CG work not included in my Demo Reel
Diablo IV Extended Reel
More work from my time at Blizzard Entertainment
Procedural Animation in HoudiniUsing the dot-product method in Houdini, I created a procedural animation of a running mechanical horse.Fantastical Lighting
Personal project just for fun with Maya volumetrics
- Renderman RIS Flame PluginHere is a render using two custom plugins I programmed for the Renderman RIS renderer in order to shade vdb imported flames from Houdini. The first plugin was to interpret volume and imported vdb attributes to achieve a flame effect. The second plugin is a spline that uses distance to determine color information for the flame plugin. This spline is determined by temperature attributes from the VDB.For a full breakdown, click the image.Procedural Python ScenesUsing python, I have rendered a series of scenes that were created with the algorithms for Sierpinksi's Gasket and Menger Sponge.Procedural Renderman TeapotThis image was created through custom writing Renderman RIB files to model, shade, and render the teapot.
- Hello, I'm Emily Overfelt
My name is Emily Overfelt. I am a Realtime VFX artist for AAA games, with experience in Shading and Lighting for film production pipelines. Feel free to contact me you have any questions about my work. Thanks!
Copyright 2013